So far Starcraft 2, all relevant "Zerg" has its own method for compilation. For example, the Zergs are known as "XX" pool ", where XX is the number of unmanned air vehicles, capable of spawning pool, which is built on.
Generally the earlier spawning pool is built, the more efficient order Zerg would become. Each pool, built before 10 what is called a rushing mighty compilation. There are also economic compilations, which would be Note position of 1st expansion. So here are the most common build Starcraft 2 guides.
# 1: 14 Pool:
14 pool is what would be considered a standard Zerg build order of the opener. It is also excellent on maps 2 player and this is a quite popular there. It would be possible to use this build to hold the security you get his natural aggression early. It is also very ZvT and ZvZ as well. WoO hoo!
# 2: 15 Hatch or 15 pool:
Chapter 15 is considered Zerg "flavour of the month" award, and typically is used by some of the top of the Zergs. It can be even more effective to use vs. the Terran and Protoss players.
# 3: 6 Pool:
O.K. so on up to 6 pool build order of the Zerg. It is considered by many of the riskiest one there. It includes building nothing and set up you can get and build the great pool of spawning. During this time, you can train your 2 unmanned air vehicles, capable of more to obtain supplies through 7/10. This could be a move by a terrific strategy when the bottom line. Can be used as a "Shuffle" to the player Terran vs. Zerglings strongly do much damage if goto or the calculator prior to completing the wall has a chance.
Has a fairly good reason to use this method, playing as a "Random". Quite well, the player will scout early Zerg players, but the midrange connectivity may wait a bit to scout vs. random. If you can somehow get in the player before the walls of a Terran base, going up and completely to the desperate, to resist the idea to go to minerals. Instead of this operation, the attack of the wall.
# 4: Overpool:
You can see something called "Overpool" Zerg order. This means getting to 10/10 on supply. This is a great defensive build, but not crippling. It's great when the rushing enemy. Rushing refers really early pressure, such as a Proxy or gateway Barracks.
Of course, there are a few more there, but try to sum up, all the great guides to find out which is best for you. Try them first hand answers to what is best for you.
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